SOCCER RALLY
Hero Asset created a range of different areas for mobile title Soccer Rally. We worked on a range of tasks from 3D environments, vehicles and promotional material, to technical work such as asset reprocessing, texture/lighting/asset fixes, scene setup, performance optimisations, particle systems, lightmapping implementation, and shader solutions.
ENVIRONMENT ART
TOKYO - Triangles: 59,000. 1x texture atlas (4k), 1x externally baked lightmap (2k), 1x self illumination atlas for neons (256). Modular construction. Rendered in Unity.
Diffuse texture atlas (4k). Lightmap (2k). Skybox (512). Neon atlas (256)
ARCTIC - Triangles: 47,000. 7 surface materials (1k-2k) and 3 vertex blend materials. Modular buildings. Vertex painted material blending on cliffs and floors. Baked lightmap per lighting environment (2k).
VEHICLE ART
We worked with the title's Art Director to design these cars then build them for Unity mobile. We developed both the car and glass shaders in Shadergraph, alongside the garage environment.
SCORPION SUPERCAR - Triangles: Body 9,700. Wheels 12,000. Brake Assembly 6,000. Materials: Body / Wheel / Brake Assembly
VENOM SUPERCAR - Triangles: Body 10,000. Wheels 12,000. Brake Assembly 6,000. Materials: Body / Wheel / Brake Assembly
RAZOR BUGGY - Triangles: Body 13,200. Wheels 533. Materials: Body / Wheel.
IN-GAME SCREENSHOTS